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My Projects


Title

Overview

My Role

What I Learned

Tools & Tech



Recently, I graduated from Rochester Institute of Technology with a Bachelor of Science in Game Design and Development, as well as an Immersion in Psychology.
I am seeking opportunities in game development to hone my programming skills in areas such as gameplay, tool development, AI, and graphics. Pairing my knowledge of psychology with my technical skills allows me to focus on delivering features that players find engaging and intuitive, keeping player psychology at the forefront of my designs. Currently based in the New York City/Long Island area and willing to relocate.


Skills

Gameplay programming, graphics programming, memory management, AI systems, tool development, level design, debugging, discrete mathematics, teamwork, communication, problem solving


Languages

C++, C#, UE Blueprints, GDScript, Java, Lua, JavaScript, TypeScript, HTML/CSS


Tools

Unity, Unreal Engine, Godot, Visual Studio, Git, Perforce, DirectX 11, DirectX 12, React, NextJS, Cinema4D


Interests

Homebrewing, skateboarding, metal music, science, hiking, hunting, and blacksmithing